AN EPIC GAME...
NOW IN DEVELOPMENT
Deep City 2030 will challenge you to build a resilient, livable city in an apocalyptic future beset by mega-storms and monsters, where toxic waste is lethal and energy is as precious as life itself.
Your goal is to survive and prosper, using whatever tactics you choose. You can cooperate with other players to make your city a better place for everyone. Or you can embrace the dark side and go rogue.
It's about having some fun while inventing possible futures.
This demo shows how far we've progressed without any funding. Imagine what we can do with your support!
When we presented this concept in the Demo Spotlight at the 2013 Games for Change Festival in New York, we got strong positive feedback from game makers, journalists and "change agents" from around the world.
Lead Game Designer Mark Kolody is an award-winning master of all things digital. As both an avid gamer and a seasoned game maker, he has what it takes to make Deep City 2030 a compelling experience.
Producer/Writer Chris Lowry has made animation, drama, comic books, music documentaries, and even a best-selling book of humour. He has the omni-platform skills required to hold a complex game project together.
Indie filmmaker Greg Greene made waves with his feature The End of Suburbia. For Deep City 2030, he’ll be directing “victory reward” videos, imbued with his sharp wit and ironic perspective.
Designer/Programmer Craig Harwood is a hardcore gamer with a wicked sense of humour. He translates ideas fluidly between visuals and code.
Co-Producer John Brodhead is a self-proclaimed city geek and policy wonk. He is also the Executive Director of our project partner, Evergreen CityWorks.
Line Producer Tara Luxmore makes films, games and online experiences. With a voracious appetite for all things media, Tara has her finger on the pulse of the zeitgeist.
And if you're still wondering if we're the real deal, check out our Board of Advisors.
Just watched the trailer. Looks awesome. I avoid games as a rule, but I'd break the rule to play that.Barry A. Martin, Founder, Hypenotic, Persuasion by Design
The game has a strong premise behind it that allows for the game world to be both understandable and malleable over time.Adam Clare, Game Designer, Wero Creative
Cities are the field of play for the most exciting game of all: the race against time to create a sustainable future.Jim Harris, bestselling author and sustainability expert
I see Deep City 2030 as a tool for better city-building that will grow our capacity for making more sustainable choices.Jennifer Keesmaat, Chief Planner, City of Toronto
For too long the powerful have been playing games with our futures. Deep City 2030 is a great game idea that will make a real difference in the world.Brian Milani, author of Designing the Green Economy
Those who play Deep City 2030 will make choices that lead to alternate futures – not on some made-up sci-fi planet, but on our own.
We believe our game will spark imaginations and debate about the kind of future we want, and how to get there.
It might just be transformative.
And that’s why we’ve been working for two years to create storyboards, develop game mechanics, and assemble awesome game designers. We’ve also convinced some heavyweight gamers and urban planners to give us ongoing advice.
Our goal is to launch Deep City 2030 in the fall of 2015.
But there’s a snag. The game is far from complete. And no matter how we crunch the numbers, the final price tag is (gulp) half a million dollars.
We can’t raise that much all at once. But with the help of some experienced business advisors we've come up with a two stage plan:
We plan to raise $50,000 this spring, and use those funds to leverage other sources of revenue in a larger fund raising effort this coming fall.
We need your support right now, to get the ball rolling.
Your contribution – large or small – will not only provide much needed cash, but will show big funding agencies that Deep City 2030 has popular support.
So if you love strategy games and/or you love cities and/or you are intrigued by the ideas we've expressed so far... we invite you to make a contribution.
Please note: The contribute button leads to the Evergreen CityWorks contribution page.
No worries, your donation will be allocated specifically to the Deep City 2030 project.
You can also contribute by phone at 416-596-1495 extension 338.
Comments? Suggestions? Flames? Shoot us a line!
We're on Facebook every day so hit us up at Deepcity2030.
For comments and questions about gameplay please contact game designer Mark Kolody at email@example.com.
For comments and questions about the project, production and release of the game please contact project director Chris Lowry at firstname.lastname@example.org.
For comments and questions about urban resilience documentary subject matter please contact Greg Greene at email@example.com.
For info about the Indiegogo Campaign contact Alison Milward at firstname.lastname@example.org.